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(2 edits)

Seems I cannot comply if I bump into a container on the same turn?

`G` reveals the map for some reason, inexplicably.

Observation panels and mirrored walls are invisible and can thus be a little annoying to navigate around.

Game froze for a long time after trying to pass to the second floor. First time, it simply took me back and closed the menu. Next, it at least said it was loading the next floor, before it returned me back to the same place I was in. Not sure where the log is on Arch Linux.

Description says visual art is human-made, but the reference link for 'assets used in the game' directly states that it was generated with AI ('Contains 170 ai characters, all in 32x32px, transparent background. ' and the 'AI-Assisted' tag). Making sure you're aware of this.

(+1)

Thank you for taking the time to play the game!

I sincerely apologize for missing the AI disclosure on the game assets. I have already paid artists to start on a full set of new sprites (I was doing it anyway) and I'll get those verified-human-drawn sprites in ASAP. I feel really bad about this and I'm upset at Itch for making it hard to spot.

Invisible walls are certainly a bug! I just checked the web build and it does seem to have this problem. That's embarrassing.

The G key for "god mode" is for testing. :-)

The game freezes between levels because it's blocking on the level generator, and the level generator can fail in rare cases. Just the reality of scrambling for a game jam, to be honest.

Thanks again for the bug reports. I know the game is really rough right now. I'll release a post-jam build in the next couple of days.

There are now post-jam builds. The invisible walls bug is fixed, and some of the sprites have been replaced by commissioned sprites specifically for this project. I'll continue replacing them over the coming days, and I apologize again for the oversight in the jam build. It was truly unintentional and I regret the error.

I figured it wasn't intended. I appreciate the correction nonetheless.